How does good quest design work?
Quests are an elemental part of a good RPG campaign. They'll provide your players with a goal. It will give them something that will lead them towards a certain direction. They often keep the group together, by representing a common objective for the characters. Our job as GMs is to…
How to encourage more role play from your players
1. Enjoy the silence Many GMs know this situation: you described the environment your players find themselves at, they checked out a few details - and then complete silence. The table stares you in the eye, expecting you to do something. Many GMs dislike this situation and overtake the storytelling…
Need good ideas for dungeons? Give Fantastic Lairs a shot
Today I'm going to review a book I purchased two years ago and used a lot since then. I'm talking about Fantastic Lairs by M. Shea, S. Fitzgerald Gray and J. Introcaso. Cover Art Copyright 2020 by James Introcaso, Michael E. Shea and Scott Fitzgerald Gray Fantastic Lairs is a…